[chirp_users] CHIRP 0.1.8b6

David Tilson dave at daves-portal.com
Wed Dec 3 21:45:55 PST 2008

G'day Dan,

> I just posted b6 with the following changes:
> - Special memory (call, scan edge) support for all radios (except call
>   channels on the 9x)

Confirmed.  It looks like the Call channels as well as 0A, 0B, 1A and 1B
all came across fine on the IC-2820H.

I presume you're aware that the Export function currently doesn't
include any of the additional channels on the IC-2820H and the IC-92AD.

> - Fix the issue with Bank-A on all radios that Dave Tilson hit

Confirmed. Thanks for that.

> - Make the memory editor autoselect the next free bank index if one is
>   not currently set when selecting a bank

I think I understand what you mean here, but on my IC-92AD...  I
selected Mem 50 and set Bank "A", Bank Index "1".  It then let me select
Mem 51 and set it to Bank "A", Bank Index "1" and also Mem 52 to Bank
"A", Bank Index "1".  Therefore 3 memories are set to Bank "A" with Bank
Index "1".

If I understand your intention Mem 51 should not have let me enter a
Bank Index "1" and should have forced the Bank Index to "2" and Mem 52
should have auto set it to "3".

I then tried this on the IC-2820H... 

Note: Now on the IC-92AD the default Bank Index appears to be "0" from
the CHIRP GUI, but on the IC-2820H the default Bank Index appears to be

On the IC-2820H the auto increment looks like it works as it kept
incrementing new entries as expected. However.... When I tried to set a
Bank from (in this case) "G" to "none" an error message popped up saying
"Invalid value for this field Invalid bank number 26".  As a result I
couldn't work out how to remove a Bank entry in the Memory tab.

Similar to the IC-92AD problem, of auto increment listed above, I found
on the IC-2820H that I could overwrite an existing Bank Index with
another one that already existed, so that there could be multiple
memories with the same Bank and Bank Index.

> I didn't get a chance to make the CSV export use bank letters 
> instead of indices, but I will.

Thanks Dan.  Will look forward to that in a future release.

Hope that helps :)



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